1 Draft your bag
Your deck is a bag of symbols, and every spin draws from it. Draft from boosters, chase duplicates, or skip the pick and pocket the tickets — thinning the bag is a build too.
Out now on Google Play
A roguelite deckbuilder built out of a slot machine. Draft symbols instead of cards, bend the odds with trinkets — and when a tiny machine lands on your reels, zoom in and play it. It pays double, all the way down.
This preview auto-plays — holding hot reels and respinning the rest. In the real game, the decisions are yours.
The signature mechanic
Sometimes a symbol lands and it isn't fruit — it's a whole tiny slot machine. The camera dives into the glass and you play it right there, mid-spin: its own reels, its own locks, its own decisions.
Minis can hold more minis. Every layer of depth multiplies the payout, so the greedy line isn't on your board — it's three boards deep. On the parent board a mini also counts as a wild, because of course it does.
Not every mini plays fair. Some are special realms:
Mini Slot
Spinner Wall
Rapid Fire
Cascade
Megaboard
Tic-Tac-Slot
Prize Realm
Prize Wheel
Pachinko Drop…plus Hex Wheel and Drain Pit variants waiting deeper in the difficulty ladder — 10+ kinds in all.
For roguelite & deckbuilder fans
Every run is a fresh 20-stage gauntlet with a boss every fifth stage. The reels are just where your deck lives.
Your deck is a bag of symbols, and every spin draws from it. Draft from boosters, chase duplicates, or skip the pick and pocket the tickets — thinning the bag is a build too.
Slots with agency: hold the reels you like, respin the rest, and squeeze every line out of the board. Nothing here is a passive pull — every spin is a puzzle turn.
Each stage demands a score in six spins. Clear it and bank tickets; miss it and the run dies on the spot. Stars and deck XP survive either way.
Spend tickets on trinkets, consumables, and theme crates. Reroll, sell, release symbols you've outgrown. Then a boss rewrites the rules and asks if your engine still works.




Score multiple matches in one spin to increase your combo and rack up the points!
Pick your poison
Like a good roguelite character select, each deck replaces your instincts, not just your art. Every deck levels from 1 to 10 — new symbols and trinkets join its pool as you play it.

No twist to learn — every symbol pays exactly what it says. The widest, most forgiving deck, and the measuring stick for every other build.

Winnings don't bank — they ride, growing with the machine's momentum, and one whiff burns the pile. Claim between spins, or push one more. The combo climbs as long as the streak lives.

Each bug is nearly worthless alone. Eggs hatch into larvae, nurses and queens raise the brood, and every swarm win pays more the bigger your colony grows.

A little creature lives in this cabinet. Score its symbols to fill its FOOD, WATER and PLAY bars — its mood multiplies the whole deck, and it's only ever as happy as its hungriest bar. Keep it fed long enough and it evolves.
And then there are the Curses. Voids, leeches, jammers, debt — the high difficulties stuff them straight into your bag. Cleanse them, play around them, or let them rot your engine from inside.
The machine is the map
Cabinets aren't skins — they change the grid, the paylines, the economy. Most unlock the roguelite way: by doing something hard.
The trusty 3×3. Five lines, six spins, no surprises.
start here
Four reels and eight paylines. More ways to match.
clear stage 10
A towering 5×5 grid with 25 paylines. Line-farming heaven.
★500 · win a run
Minis everywhere, and every depth pays double.
★400 · reach depth 3
A tall grid where the crooked paths pay extra.
★350 · score 3 line types in a stage
More special realms, and minis bring +1 spin to the party.
★800 · high rollerEvery fifth stage
Not damage sponges — rule changes. Each one attacks a different habit, and at difficulty 10+ they start showing up two at a time.
85+ trinkets · 35+ consumables
Trinkets are passive rule-benders that stay for the run — there's no cap, so the engine is whatever you can afford. Consumables are one-shot outs for the spin you shouldn't have survived.







































Between runs
Every run pays stars and deck XP whether you win or die at stage 19. The meta-game is a slow, permanent buildout.
Fair-play pricing
One app, one save file. The Free version is the real game, and a single $4.99 purchase opens all of it — everything you earned in Free carries straight over. No ads or data collection in either version.
$0
$4.99 one time, no subscription
$4.99 USD — regional pricing applies on Google Play.
Straight answers
No. There's no real money on the reels, no odds you can buy, and nothing to cash out — it's a premium roguelite that uses slot mechanics the way a card roguelite uses poker cards. The single optional purchase unlocks content, never luck.
No. Runs are fully offline — no account, no analytics, no data collection. The network only matters for the one-time Google Play purchase itself.
Nothing — and that's the point. Same app, same save file. The purchase lifts the gates in place: stars, deck XP, quest progress, and lifetime stats you earned in the Free version are all still there, and locked cabinets you'd already met the conditions for open immediately.
A run is 20 stages with a boss every fifth and shops along the way — a comfortable commute-length session, longer if you keep diving into minis. Saves are instant and atomic: kill the app mid-spin, resume mid-spin. Then there's endless mode.
Android 7.0 and up, portrait, one-handed. Built in Godot, light on battery, no ads to download in the background. Playable in 10 languages: English, Spanish, Portuguese (Brazil), German, French, Italian, Japanese, Indonesian, Russian and Korean.